The benefit of using the tools provided is that everyone has the same parts to play with, and nothing else needs to be uploaded or downloaded other than a small instruction file.
#DOOM 2016 SNAPMAP WEAPONS SOFTWARE#
Instead, everything must be made using just the components id Software provides. Unless id announces wider plans for the PC version post-launch, creators won’t be able to import their own art or tweak the game’s code in anyway.
#DOOM 2016 SNAPMAP WEAPONS MOD#
Id designed the tools with simplicity in mind, but in doing so, is greatly limiting what the mod community can do with the game. As id representatives said over and over again during our visit to the studio, building a map is as easy as snapping Lego bricks together. If SnapMap works as intended, anyone can create a map within minutes of trying it for the first time. Within this spring’s upcoming Doom reboot, id Software is inviting everyone to try building a map – whether you've messed around with game modding before or simply play games casually. It's a time commitment and a skill-based endeavor that relies heavily on technical know-how and artistic abilities. The modding scene is a vital part of what Doom is, but it isn’t something anyone can freely jump into. As you'll soon learn, the skills tied to creating levels helped people land legitimate jobs in game development. Even with no defined set of rules as to how content could be created and shared, Doom's modding community erupted in popularity and became a movement in video games.
Id Software has released the source code for most of its games dating back to the original Doom, granting PC players the means to create their own maps, modes, and mods.